Sly Cooper Technical Wiki
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Nav 1[]

Code 1[]

<pre>
{{Navbox
|title  = Sly 3 debug menu
|State = collapsed
|header1= Powerups...
|group1.1 = All
|list1.1 = 
*Acquire All
*Discard All
*Assign to L1
*Assign to L2
*Assign to R1
*Acquire
*Discard
|group1.2 = Sly
|list1.2 = 
*[[Ninja Ball]]
*[[Dodge]]
*[[Rocket Boots]]
*[[Paraglide]]
*[[Quiet Kill]]
*[[Slow]]
*[[Long Jump]]
*[[Mega Jump]]
*[[Rush]]
*[[Invisibility]]
*[[FullInvisibility]]
*[[Treasure Map]]
*[[Shield – Shield]]
*[[Venice Disguise]]
*[[China Disguise]]
*[[Pirate Disguise]]
*[[Spin x1]]
*[[Spin x2]]
*[[Spin x3]]
*[[Jump x1]]
*[[Jump x2]]
*[[Jump x3]]
*[[Push x1]]
*[[Push x2]]
*[[Push x3]]
|group1.3 = Bentley
|list1.3 = 
*[[RemoteMine]]
*[[Fishing]]
*[[Alarm Clock]]
*[[Nitro]]
*[[Guard Trap]]
*[[Hover Pack]]
*[[Insanity Strike]]
*[[WebCam Bomb]]
*[[Scale Strike]]
*[[Insanity Bomb]]
*[[Scale]]
|group1.4 = Murray
|list1.4 = 
*[[Ball]]
*[[BullRush]]
*[[ShockThrow]]
*[[ScareTactics]]
*[[FireStrike]]
*[[FlashBang]]
*[[FireFlop]]
*[[FireSlam]]
|group1.5 = Carmelita
|list1.5 = 
*[[MegaJump]]
*[[HeatSeeker]]
*[[Teleport]]
*[[Hypnotize]]
|group1.6 = Biplane
|list1.6 = 
*[[Heat Seeker]]
*[[Scatter]]
*[[Nuke]]
*[[Shield]]
*[[Mine]]
*[[Override]]
*[[Napalm]]
|header2= Reset...
|group2.1 = Reset to Checkpoint
|list2.1 = *Another long list incoming...
|group2.2 = Reset World
|list2.2 = *maybe a list
|group2.3 = Reset via Wayback Machine...
|list2.3 = *Probably a long list
|group2.4 = Continue Lineup
|list2.4 = *Probably not a list
|group2.5 = Reload...
|list2.5 = *Probably not a list
|header3 = Load...
|list3 = 
*[[dvd_menu]]
*[[i_trainer]]
*[[v_ext]]
*[[v_canal]]
*[[v_apt]]
*[[v_gauntlet]]
*[[v_interpol]]
*[[o_ext]]
*[[o_quarry]]
*[[o_arena]]
*[[o_cave_a]]
*[[o_cave_b]]
*[[o_bar]]
*[[o_cave_murray]]
*[[h_ext]]
*[[h_hotel]]
*[[h_hangar_a]]
*[[h_hangar_b]]
*[[h_hangar_c]]
*[[h_sewer]]
*[[h_dogfight]]
*[[h_hack]]
*[[c_ext]]
*[[c_intro]]
*[[c_flashback]]
*[[c_forest]]
*[[c_apt]]
*[[c_hall_a]]
*[[c_hall_b]]
*[[c_tilt_hall]]
*[[p_ext]]
*[[p_at_sea]]
*[[p_dive]]
*[[p_island_map]]
*[[m_ext]]
*[[m_underwater]]
*[[m_vault]]
*[[m_gauntlet]]
*[[m_boss]]
|header4 = Camera...
|list4 = 
*Default
*Truck (Stick=Pan)
*Pan (Stick=Truck)
*Orbit (LR=Switch)
*Toggle SplitScreen
*Free Camera...
*Peek Camera...
*Webcam Camera...
*Turret Camera...
*Carmelita Aim Camera...
|header5 = Warps...
|list5 = 
*Placeholder
|header6 = Character...
|list6 = 
*Set Current Character
*Set Current Character with Match
*Suck...
*Set 1 HP
*Set Max HP
*Set 0 MP
*Set Max MP
*Kill
*Toggle Look at Enemmies
*Coins...
*Buy Items...
*Powerup Chooser...
*Powerups...
|header7 = Display...
|list7 = 
*Perf Display
*Memory Remaining
*GS Memory Remaining
*Tester Display
*Damage Display
*Chase Display
*Audio Display
*Turbo Buttons
*Hide Flash
*Force 3-D on all world loads
}}

Nav 2[]

Code 2[]

{{Navbox
|state = collapsed
|header1= Reset to Checkpoint
|group1 = Episode 1 (<code>t1</code>)
|list1 = 
*recon_intro
*recon_cell_dialog
*recon_key_intro
*recon_get_key
*recon_open_cell
*recon_chase_start
*follow_intro
*follow_lion_move_to_dump_station_2
*follow_take_picture2
*follow_lion_move_to_dump_station_3
*follow_take_picture3
*follow_lion_move_to_dump_station_4
*follow_take_picture4
*follow_move_to_ferris_wheel
*follow_listen_to_lion_boss_intro
*gauntlet_intro
*gauntlet_interior_intro
*gauntlet_gauntlet_intro
*gauntlet_tunnel_intro
*gauntlet_brawl_intro
*canal_chase_intro
*canal_chase_minigame_intro
*canal_chase_complete
*turf_war_intro
*turf_war_battle1
*turf_war_battle2
*turf_war_battle3
*turf_war_battle4
*ball_intro
*ball_destroy_tank1
*ball_destroy_tank2
*ball_destroy_tank3
*ball_destroy_tank4
*ball_destroy_tank5
*ball_destroy_tank6
*run_intro
*run_get_tnt_2_intro
*run_destroy_target_2_intro
*run_gauntlet_intro
*run_return_to_bentley_intro
*run_chase_intro
*disguise_intro
*disguise_apintro
*disguise_apcomplete
*disguise_gate1_complete
*disguise_apt2_intro
*disguise_apt2_complete
*disguise_gate2_complete
*disguise_apt3_intro
*disguise_apt3_alarm
*disguise_escape_intro
*heist_disguise_intro
*heist_disguise_intro
*heist_disguise_get_to_door
*heist_disguise_double_door_complete
*heist_disguise_get_bentley
*heist_disguise_complete
*heist_disguise_complete_ext
*heist_opera_intro
*heist_opera_complete
*heist_canal_intro
*heist_boss_intro
|group2 = Episode 2 (<code>t2</code>)
|list2 = 
*recon_intro
*recon_guru_cave
*recon_guru_home
*disguise_pressure_test
*bridge_intro
*bridge_cave_interior_intro
*bridge_cave_pound_1_intro
*bridge_cave_pound_2_intro
*bridge_cave_miniboss_intro
*bridge_complete
*cave_intro
*cave_a_enter
*cave_a_open_lock
*cave_a_lock_opened
*cave_a_complete
*cave_b_enter
*cave_b_open_lock
*cave_b_lock_opened
*cave_b_complete
*dumptruck_intro
*dumptruck_tower_1_intro
*dumptruck_scorpions_1_intro
*dumptruck_scorpions_1
*dumptruck_tower_2_intro
*dumptruck_scorpions_2_intro
*dumptruck_complete
*shaman_intro
*shaman_gate_done
*shaman_thumper_intro
*shaman_thumper_1
*shaman_thumper_2
*shaman_thumper_3
*shaman_thumper_4
*shaman_thumpers_done
*shaman_refinery_intro
*claw_intro
*claw_section1_intro
*claw_section2_pipe1
*claw_section3_pipe1
*bar_brawl_intro
*bar_brawl_enter_inside
*bar_brawl_drink_intro
*bar_brawl_drink
*bar_brawl_begin
*bar_brawl_boss
*feed_croc_intro
*feed_croc_brawl
*feed_croc_get_dingo
*shaman_wayback_intro
*heist_intro
*heist_shaman_intro
*heist_boss_a_intro
*heist_boss_b_intro
*heist_boss_c_intro
|group3 = Episode 3 (<code>t3</code>)
|list3 = 
*roster_intro
*roster_goto_castle
*roster_at_castle
*roster_start_ascension
*roster_bentley_ascension
*roster_open_safes
*roster_painting_puzzle_1
*roster_painting_puzzle_2
*frame_b_intro
*frame_b_distract_intro
*frame_b_grab_hanky_intro
*frame_b_ram_truck_intro
*frame_b_ram_truck_2nd
*frame_b_ram_truck_3rd
*frame_b_ram_truck_last
*frame_b_retrieve_intro
*frame_a_ext_to_sewer
*frame_a_traverse_sewer_to_hotel
*frame_a_steal_item
*frame_a_sewer_platform_from_hotel
*frame_a_traverse_sewer_to_ext
*frame_a_traverse_ext_to_hangar
*frame_a_sabotage
*hangar_defense_intro
*hangar_defense_brawl_intro
*hangar_defense_security_trainer_intro
*hangar_defense_security_intro
*hangar_defense_chopper_intro
*semifinals_hangar
*semifinals_dogfight
*wolf_intro
*wolf_ride_intro
*muggshot_intro
*muggshot_hotel_enter
*muggshot_find_carmelita_intro
*muggshot_fight_intro
*windmill_hack_intro
*windmill_hack_1_intro
*windmill_hack_fly_2_intro
*windmill_hack_2_intro
*windmill_hack_fly_3_intro
*windmill_hack_3_intro
*windmill_hack_3
*windmill_hack_fly_4_intro
*windmill_hack_4_intro
*heist_intro
*heist_blimp_01_done
*heist_blimp_02_done
*heist_blimp_03_done
*heist_blimp_04_done
*heist_rowboat_phase1
*heist_dogfight_intro
*heist_dogfight
*heist_dogfight_complete
*heist_boss_battle_intro
|group4 = Episode 4  (<code>t4</code>)
|list4 = 
*recon_intro
*recon_murray_intro
*recon_rccar_intro
*recon_sly_intro
*recon_bentley_intro
*recon_shaman_intro
*recon_flashback_intro
*murray_bounce_intro
*get_job_intro
*get_job_talk_to_prince_1_intro
*get_job_take_pictures_intro
*get_job_take_picture_1
*get_job_take_picture_2
*get_job_take_picture_3
*get_job_talk_to_prince_2_intro
*van_intro
*van_break_ice_intro
*van_defend_chopper_intro
*van_defend_pkturret_intro
*webcam_intro
*webcam_bentley_intro
*webcam_key_handoff_intro
*webcam_get_inside_intro
*webcam_open_door_intro
*webcam_lower_lasers_intro
*webcam_hack_intro
*webcam_hack – Hacking sequence
*stealing_thiefnet_intro
*stealing_thiefnet_hall_intro
*stealing_thiefnet_hack
*stealing_thiefnet_gauntlet_intro
*stealing_thiefnet_treetop_intro
*stealing_thiefnet_ground_intro
*zombies_intro
*zombies_dialog
*zombies_trainer_1
*zombies_stash_2_intro
*zombies_got_to_stash_2
*zombies_stash_3_intro
*zombies_got_to_stash_3
*zombies_bomb_graveyard_intro
*zombies_get_to_graveyard
*zombies_crypt_intro
*rccar_intro
*rccar_race
*battery_intro
*battery_charge
*battery_stabilize
*heist_intro
*heist_open_door
*heist_maze
*heist_alarm_intro
*heist_trapdoor
*heist_enter_hall_intro
*heist_stabilize_intro
*heist_webcam_intro
*heist_steal_bride
*heist_dragon_intro

|group5 = Episode 5  (<code>t5</code>)
|list5 =
*recon_intro
*recon_collect_lure_start
*recon_collect_before_peg_leg
*recon_collect_peg_leg_intro
*recon_collect_before_chase
*recon_collect_chase_start
*recon_collect_complete
*recon_insult_intro
*love_intro
*love_rccar_box_1
*love_rccar_box_2
*love_rccar_box_3
*love_rccar_box_4
*love_rccar_box_5
*love_rccar_box_6
*love_rccar_box_7
*love_to_keep_intro
*love_to_keep_scale
*love_to_keep_top
*love_lead_penelope_intro
*jollyboat_intro
*jollyboat_armor_intro
*jollyboat_big_intro
*treasure_intro
*treasure_row_to_ship_intro
*treasure_stealth_kill_intro
*treasure_sail_trainer_intro
*treasure_get_to_island_intro
*treasure_map_intro
*treasure_complete
*squid_intro
*squid_fight_pk_avoid_tentacles_intro
*squid_fight_avoid_tarball_intro
*squid_fight_clear_tentacles_intro
*squid_fight_avoid_tarball_redux_intro
*squid_fight_jt_avoid_tentacles_intro
*squid_complete
*dive_intro
*dive_search
*dive_collect
*dive_catch_fish
*dive_kill_sharks
*battle_intro
*battle_sail_2_intro
*battle_fight_2_intro
*battle_sail_3_intro
*battle_fight_3_intro
*boat_hunt_intro
*heist_intro
*heist_ship_battle
*heist_plank
*heist_jollyboat_intro
*heist_ascension_intro
*heist_squid_intro
*heist_sword_fight_intro

|group6 = Episode 6  (<code>t0</code>/<code>t6</code>)
|list6 = 
*jbintro_approach_intro
*jbintro_approach_complete
*jbintro_trek_to_vault_intro
*jbintro_vault
*jbintro_vault_run_away
*jbintro_land_beast_intro
*freesly_intro
*freesly_battle_intro
*shark_intro
*shark_pod_2_intro
*shark_pod_3_intro
*shark_pod_4_intro
*shark_complete
*dive_intro
*dive_tunnel_intro
*dive_boss_intro
*car_intro
*car_1
*car_2
*car_3
*biplane_intro
*biplane_turrets_intro
*biplane_birds_intro
*biplane_boss_intro
*biplane_paraglide_intro
*biplane_complete
*gauntlet_intro
*gauntlet_section_intro
*gauntlet_section1
*gauntlet_section2
*gauntlet_section3
*gauntlet_section4
*gauntlet_section5
*gauntlet_section6
*gauntlet_section7
*gauntlet_section8
*gauntlet_section9
*gauntlet_section10
*murray_bounce_intro
*murray_bounce_tower_intro
*vault_intro
*vault_brawl_2_intro
*vault_brawl_3_intro
*vault_face_off_intro
*vault_complete
*boss_intro
*boss_carmelita

}}
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