Sly Cooper Technical Wiki
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|-
 
|-
 
|A
 
|A
|Sound Effects (VAG)
+
|Audio ([[VAG]])
 
|-
 
|-
 
|D
 
|D
|Dialogue (VAG)
+
|Dialogue ([[VAG]])
 
|-
 
|-
 
|E
 
|E
  +
|Sound Effects
|World Assets
 
 
|-
 
|-
 
|M
 
|M
|Music (VAG)
+
|Music ([[VAG]])
 
|-
 
|-
 
|W
 
|W
|Level Data
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|[[W file|Level Data]]
 
|}
 
|}
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==External links==
 
==External links==
 
*[https://docs.google.com/spreadsheets/d/1bdhTl2IvXVWOjnjhpgUTH0kg6e-RcioezIYrsi-_mso/edit?usp=sharing Sly 1 (PS3) WAC Contents Spreadsheet]
 
*[https://docs.google.com/spreadsheets/d/1bdhTl2IvXVWOjnjhpgUTH0kg6e-RcioezIYrsi-_mso/edit?usp=sharing Sly 1 (PS3) WAC Contents Spreadsheet]
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[[Category:File types]]

Latest revision as of 21:50, 5 October 2020

WAC file contains the table of contents for assets stored in the game's WAL file. They are only used in Sly Cooper and the Thievius Raccoonus.

Data structure[]

The WAC contains an entry for each file stored in the associated WAL file. Each entry uses the following structure:

struct WAC {
    uint32_t size;
    char name[23];
    char type;
    uint32_t sector; // sector (2048 bytes) offset in the WAL
};

File types[]

The WAC assigns one of five different categories to each file in the WAL. These types are as follows:

Type Description
A Audio (VAG)
D Dialogue (VAG)
E Sound Effects
M Music (VAG)
W Level Data

External links[]